This week we have been integrating pathfinding into the game, this is the one I had worked on for my trimester one project thus It was working well with our project & was easy to integrate but it is not being used by the behavior trees yet thus we are not going to show this mechanic for our presentation due in a few days. We have also managed to get our new poster for the game which looks pretty good and reflects on the game design we implemented into our game. We don’t know if the new poster will make it or not but we have high hopes for it . We also have a logo for the game which can be used as the icon for our final build for showcase . We had a few setbacks during integration where some of the group members worked in the same scene & commits to it leading to our scene for the demo looking like Frankenstein’s monster although we were able to fix most the changes the day before the presentation & because we had version controls and...