This week we have had a lot of makeup classes as there was a public holiday in week 6 although I have been working on the bow & arrow mechanics as the bow is not firing as intended. After investigation I found that the arrow object was colliding with the bow object causes the arrows to fly all over the place but this is not the only issue. To fix the collision issue here I made the layer ignore collisions with itself using the unity physics collision matrix.
There was a second issue where the arrows would fire from the bow objects position which made the arrows look like they were coming out of the player, in order to fix this, I added an empty game object to add as a start position for the bow which fixed the problem.
Another thing I worked on was doing animation for our axe object using Unity's animator to make the clips although I needed to look up on how to do animations as I needed a refresher on how to use it. I will have to admit our axe animation is not as good because of my animation skill level not being as well as It could but the animation looks ok for now,
Another bug we had was with the first person controller where it would fly although it seems to be fixed at the moment by adding more mass to the object which was a recommendation given to me by Lawrence.
the collider for tree game object. I have opted to use the mesh colder as this would make collisions less jenky than a box collider would
Another important thing which happened this week was that our game designer copied the terrain I had worked on for our main scene & made changed to it which resulted in the terrain in our projects to be corrupted although this was not easily fixed as the revert option in source tree would not let use make the changes thus I re did the terrain & made instances for the team to use .
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