This week we have started work on the technical document although we will only fill in the sections required & finish the document before the submission. Apart form the documentation I have been looking into creating terrains without having to do it manually using the brushes & came across height maps. Finding height maps is not easy as they require certain information, for example if the resolution of the height map is 512*512 pixels it is actually 1+512*1+512 as the extra information is stored in the height map. Another thing I have looked over is converting the newly imported terrain into a lowpoly one using animation software’s such as 3ds max & blender although I feel that blender might be a better option based on the video I have looked up which is linked below (Akhter/Youtube, 2015). Akhter/Youtube, S. (2015, December 11). Quick Blender Unity Tutorial: Low Poly Terrain [Video file]. Retrieved from https://www.youtu...