This week we have started work on the technical document
although we will only fill in the sections required & finish the document
before the submission. Apart form the documentation I have been looking into
creating terrains without having to do it manually using the brushes & came
across height maps.
Finding height maps is not easy as they require certain information,
for example if the resolution of the height map is 512*512 pixels it is
actually 1+512*1+512 as the extra information is stored in the height map.
Another thing I have looked over is converting the newly
imported terrain into a lowpoly one using animation software’s such as 3ds max
& blender although I feel that blender might be a better option based on
the video I have looked up which is linked below (Akhter/Youtube, 2015).
Akhter/Youtube, S. (2015, December 11). Quick Blender Unity Tutorial:
Low Poly Terrain[Video file].
Retrieved from https://www.youtube.com/watch?v=FACzCHqzzTg
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