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Week-6 Terrains !



While working in unity’s inbuilt tree system I found a bug wherein it did not render the trees until the player was close to the camera, this problem was something very frustrating at first but after investigating the problem I found that you had to use a speed tree shader in order for the tree system to work properly & render the trees. The shader that I selected was nature/speed tree which can be seen below.


Also just as an update, we are not focusing on the low poly art style as it no longer works with our game according to our game designer.

For this week I have also started work on the bow & arrow mechanics for our game which seem like a walk in the park as we have worked on similar mechanics in projects for our previous trimesters.


We have also received an asset for our shack which seems to be very basic, looks like some cubes were just resized by the animator but our game designer was the one to choose it & has convinced us that it is a usable asset but I feel otherwise but since we don’t have any other animators to work with like some of the other teams this will have to do for now . Also here is a screen shot of the Shack below.

References
c# - Unity update 5.4.1 assembly reference bugs - Stack Overflow. (n.d.). Retrieved from https://stackoverflow.com/questions/39493113/unity-update-5-4-1-assembly-reference-bugs

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