For this week I was mainly looking into working into the
rain system, it seems to be a simple approach but It never is & I was right.
After looking into simulating rain I learnt that the way I was looking to make
the rain would cause performance issues where in there would be loss of frames
per second. Although the performance loss was there I found a way around that
by making the particle system only work in a smaller area rather than the
entire terrain.
The performance increase gave the project a pretty good
performance boost although the particle system looked more like a waterfall
than actual rain but after a little bit of trial & error I have the rain
system working.
The rest of my week was used up in order to look into the
night & day cycle & what would be the right approach, after looking up
various system I decided to have the simplest system which is using rotating
two game objects so it looks like a day & night cycle.
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