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Week-3 Not much done

For this week I was mainly looking into working into the rain system, it seems to be a simple approach but It never is & I was right. After looking into simulating rain I learnt that the way I was looking to make the rain would cause performance issues where in there would be loss of frames per second. Although the performance loss was there I found a way around that by making the particle system only work in a smaller area rather than the entire terrain.

The performance increase gave the project a pretty good performance boost although the particle system looked more like a waterfall than actual rain but after a little bit of trial & error I have the rain system working.


The rest of my week was used up in order to look into the night & day cycle & what would be the right approach, after looking up various system I decided to have the simplest system which is using rotating two game objects so it looks like a day & night cycle.

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