Skip to main content

Week-4 The approach

For this week we have re visited our basic game idea and refined it further with difficulty, the further you go into the valley the more the difficulty increases. I have also finished night and day cycle although our lecturer said I should redo it thus I will be redoing the night & day cycle with a different approach.

After going over some of last weeks research I have decided to use the lights intensity & the amount of time in a day to make the day & night system in comparison to the previous approach which seems like the easy way of doing it .

After completing the system, I have started working on the technical document for the project which seems to be pretty long. Luckily I don’t have to write it from scratch as Sae has a template of it on Moodle thus I have to just fill in the sections which makes my work slightly simple.


For our classes this week we have had a recap on flocking AI & how basic obstacle avoidance works. At first I felt it was something we already knew but after a few minutes into the class I realized that it might be something I would need to re learn & understand better.

Comments

Popular posts from this blog

Week-2 The pitch

For this week we spent our first day pitching our game with a few refined mechanics which was given a go ahead by our lecturers with a few scale backs in terms of the story with a few helpful recommendations such as ways to communicate the story where in we could have audio logs throughout the game. I am setting goals for this week wherein I am going to finish a re usable night/day cycle and work on changing the skyboxes at run time as well. For our second class we have had a look at algorithms along with their time and space complexity which was a good recap for the studio 2 students as it gave us a refresher on the topic. In addition, we also had a look at the inner workings on a linked list (Commonly known as a list). Lastly for our third and final class for the week , we worked on the practical implementations for the queue   and how it would work if it were written without the system.collection.generic library . I have also taken the time to get a better understa...

Week-9

This week we have been integrating pathfinding into the game, this is the one I had worked on for my trimester one project thus It was working well with our project & was easy to integrate but it is not being used by the behavior trees yet thus we are not going to show this mechanic for our presentation due in a few days. We have also managed to get our new poster for the game which looks pretty good and reflects on the game design we implemented into our game. We don’t know if the new poster will make it or not but we have high hopes for it . We also have a logo for the game which can be used as the icon for our final build for showcase . We had a few setbacks during integration where some of the group members worked in the same scene & commits to it leading to our scene for the demo looking like Frankenstein’s monster although we were able to fix most the changes the day before the presentation & because we had version controls and...

Week-6 Terrains !

While working in unity’s inbuilt tree system I found a bug wherein it did not render the trees until the player was close to the camera, this problem was something very frustrating at first but after investigating the problem I found that you had to use a speed tree shader in order for the tree system to work properly & render the trees. The shader that I selected was nature/speed tree which can be seen below. Also just as an update, we are not focusing on the low poly art style as it no longer works with our game according to our game designer. For this week I have also started work on the bow & arrow mechanics for our game which seem like a walk in the park as we have worked on similar mechanics in projects for our previous trimesters. We have also received an asset for our shack which seems to be very basic, looks like some cubes were just resized by the animator but our game designer was the one to choose it & has convinced us that it is...