For this week I have been focusing on defensive coding which
makes sure my code cannot be accessed from other scripts without going through
methods to access them which makes the code less likely to be being hacked in
the future.
I have also integrated the path finding into the game &
helping Laurence integrate the path finding system into the behavior trees for
our Ai which seems to be working well although it is not something we require
in our game thus it might be removed later on in the project.
A problem we are having with our source control is that every
time we commit & merge our code there are merge conflicts with our code
wherein there are large chucks of code added & commented which is really
slowing down our progress for the project.
This week we have also made improvement on the Ui such as adding
our own text format
for game which makes it visually appealing , a screen shot below .
We have found a problem with the animation that was given to
us by our animator where in the animations center changes when the animation is
played, this should be resolved by next week. Apart from the problem with the
axe we have received a new asset from our animator for our shack & will be
getting a lab asset by next week.


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