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Week-10

For this week I have been focusing on defensive coding which makes sure my code cannot be accessed from other scripts without going through methods to access them which makes the code less likely to be being hacked in the future.

I have also integrated the path finding into the game & helping Laurence integrate the path finding system into the behavior trees for our Ai which seems to be working well although it is not something we require in our game thus it might be removed later on in the project.

A problem we are having with our source control is that every time we commit & merge our code there are merge conflicts with our code wherein there are large chucks of code added & commented which is really slowing down our progress for the project.

This week we have also made improvement on the Ui such as adding our own text format
for game which makes it visually appealing , a screen shot  below .

 We have also had a class on mesh deformation to have a better understanding of how mesh deformation works which was something needed to understand it better. from my standpoint it is moving vertices based on applying force to the object.

We have found a problem with the animation that was given to us by our animator where in the animations center changes when the animation is played, this should be resolved by next week. Apart from the problem with the axe we have received a new asset from our animator for our shack & will be getting a lab asset by next week.  


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