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week-11

We found some last minute bugs with the stamina where the player can press two keys together and keep using stamina even though the stamina is 0 which was a strange bug but was fixed by checking if the get key is being held down.

The optimization I have made with the arrows were commented out which was strange as I don’t recall commenting that code but it was uncommented & I decided to add some improvements to the design where the arrows will freeze on collision and attach itself om to the object they collide with.

We had a bug in the player controller wherein it would super jump, turns out the mass was set to be very low which made it jump that way. Another thing I did was made it so that the camera was clamped even more so the player can’t look at the itself.

We have also removed path finding from the game as there is not use for it & it may not be used in the project.


This week week we got our new lab asset from our animator which looks pretty good although I will have to add colliders & do the animation for the door opening and closing which wont take as long as I have already done that for the shack.



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